2009년 7월 5일 일요일

Social Object Design 10가지 원칙

1. Kiss: Keep is social, stupid
2. Define the objects of sociality
3. Objects invite play
4. To Play, to stroke
5. Mulitiply the actions
6. Asynchronous interaction
7. Mind the bacn
8. Set the 'dun'bar higher
9. Reputation display
10. Building social capital

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